The “Drive” To Gamification: Motivation 3.0 and Game Mechanics

Gamification, especially as it applies to enterprise applications, is all about engagement, and quality, and helping people achieve their goals. Or, to put it another way, it’s about motivation. There’s another approach to thinking about motivation, especially of knowledge workers (i.e., those who work with enterprise applications), and that’s as exemplified in Daniel Pink‘s awesome Read More

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The Best Way To Understand Agile

I was chatting with Jason Tanner of Enthiosys the other day, and he asked me how I defined “Agile Product Management.” What follows is more or less my answer, formatted a bit for the purposes of the blog. First, what is agile? All my discussions of “agile” anything start from how I describe agile at Read More

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Performance Problems And How To Think About Them

One useful characterization of the work of a product manager is that we solve problems for other people in the organization. So it’s important that we understand how to do this, and understand the types of problems that we’re likely to run into. The hard ones often are “they are meta-problems” – even though they Read More

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Gamification Summit 2012 San Francisco – Day 1

A few notes and observations about the first day of my first Gamification Summit 2012 in San Francisco. Overall, this was a great day – I met quite a few people, heard quite a few good presentations, and started to get a sense of what’s going on in the gamification world right now. The conference Read More

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