Master getting things done by just getting started
This is an agile concept (actually from Extreme Programming, technically), but it’s great for helping you get unstuck from any creative problem:
Start with the simplest thing that could possibly work.
You have to resolve simply not to worry about whether your design is going to be any good, and just go ahead and do the design. Or the writing. Or the coding. Whatever it might be.
Crappy first drafts
The goal is to get the first draft done. First drafts are usually awful, but you can’t get to a good second (or third, fourth, fifth, hundredth) draft until you’ve written the first draft.
For example, if I have to design a new user interface component (and I’m not a designer at all!) I will just take a pen and paper, or use Balsamiq, to create a rectangle that’s going to be the outside, and inside it I’ll put the buttons and fields that seem to me at that moment to need to be there. My only goal is to get something that could possibly, in some limited fashion, capture or present the information that was necessary.
(“Crappy first drafts” is of course a Bowdlerization of Anne Lamott’s “shitty first drafts” concept from her wonderful book on writing Bird By Bird.)
Summon up your pluck and get off the dime
This is the only effective way I’ve found to get going on design problems. Since I’m not a designer, I always have a “block” against designing. As a user of many many different interfaces I have some intuitive sense of what’s good and bad. But I try not to use that sense at all when doing this exercise, because my goal is only to get something that could possibly work down on paper (or into Balsamiq).
Once I have that first crappy design, then I can start mucking with it, improving it, reviewing it with others, and so on. In fact, by getting started in this way, if all the other conditions are right (i.e., it’s not too noisy and I don’t have other distractions) I sometimes go into a flow state and get very involved in creating an actually good design. But I have to start with the first draft, which I know is going to be terrible, and is just something that could possibly work.
Product management is creativity – so we have creative blocks
I consider starting with the simplest thing that could possibly work one of my go-to block busting techniques, but I have a lot of them!
And I’ve written about them. Check out these articles if you need help like I do!
- Product Management And Fear – Three Tips For Overcoming Creative Blocks
- Product Management And Fear – Three More Powerful Creative Blockbusters
- A Toolset For Getting Unstuck When Your Creativity Is Blocked
Do you use any of these tools and techniques I mention? Let me know in the comments.
I do a handstand against the wall. Then I stay that way and breathe deeply— about 10 times —until I am completely and unequivocally certain that all the blood that was in my feet is now in my cerebellum. If I haven't passed out by then, I then do mini-pushups–about 10. Then I slowly come up and march right back to the computer and start writing—completely–at this point— UNSTUCK!!!
I have not heard of that technique before! Supercharging the brain with blood, I guess.
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